258 lines
9.3 KiB
C#
258 lines
9.3 KiB
C#
#if !NEOFPS_FORCE_QUALITY && (UNITY_ANDROID || UNITY_IOS || UNITY_TIZEN || (UNITY_WSA && NETFX_CORE) || NEOFPS_FORCE_LIGHTWEIGHT)
|
|
#define NEOFPS_LIGHTWEIGHT
|
|
#endif
|
|
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using NeoFPS.Constants;
|
|
using NeoFPS.CharacterMotion;
|
|
using NeoFPS.CharacterMotion.Parameters;
|
|
|
|
namespace NeoFPS.CharacterMotion.Behaviours
|
|
{
|
|
[MotionGraphElement("Audio/SlidingAudio", "SlidingAudioBehaviour")]
|
|
[HelpURL("https://docs.neofps.com/manual/motiongraphref-mgb-slidingaudiobehaviour.html")]
|
|
public class SlidingAudioBehaviour : MotionGraphBehaviour
|
|
{
|
|
[SerializeField, Tooltip("The surface audio library for the slide audio clips.")]
|
|
private SurfaceAudioData m_AudioData = null;
|
|
|
|
[SerializeField, Tooltip("The direction to cast in to get the surface type.")]
|
|
private Direction m_CastDirection = Direction.Down;
|
|
|
|
[SerializeField, Tooltip("The direction vector for the ray to cast when detecting surface type.")]
|
|
private Vector3 m_CastVector = Vector3.down;
|
|
|
|
[SerializeField, Tooltip("The direction vector parameter for the ray to cast when detecting surface type. If none is selected, defaults to character down.")]
|
|
private VectorParameter m_VectorParameter = null;
|
|
|
|
[SerializeField, Tooltip("The speed below which the pitch will be at its minimum.")]
|
|
private float m_MinimumSpeed = 5f;
|
|
|
|
[SerializeField, Tooltip("The speed above which the pitch will be at its maximum.")]
|
|
private float m_MaximumSpeed = 10f;
|
|
|
|
[SerializeField, Tooltip("The minimum pitch for the slide loop.")]
|
|
private float m_MinimumPitch = 0.25f;
|
|
|
|
[SerializeField, Tooltip("The maximum pitch for the slide loop.")]
|
|
private float m_MaximumPitch = 1.1f;
|
|
|
|
[SerializeField, Tooltip("The downward raycast length for the ground surface test.")]
|
|
private float m_MaxRayDistance = 1f;
|
|
|
|
#if NEOFPS_LIGHTWEIGHT
|
|
private const int k_SurfaceTestInterval = 50;
|
|
#else
|
|
private const int k_SurfaceTestInterval = 10;
|
|
#endif
|
|
|
|
private ICharacterAudioHandler m_AudioHandler = null;
|
|
private RaycastHit m_Hit = new RaycastHit();
|
|
private int m_TestCounter = 0;
|
|
private bool m_FirstFrame = false;
|
|
private float m_LoopVolume = 1f;
|
|
private FpsSurfaceMaterial m_Surface = FpsSurfaceMaterial.Default;
|
|
|
|
public enum Direction
|
|
{
|
|
Down,
|
|
InverseGroundNormal,
|
|
LocalVector,
|
|
WorldVector,
|
|
WorldParameter,
|
|
WorldParameterInverse,
|
|
LocalParameter,
|
|
LocalParameterInverse
|
|
}
|
|
|
|
public override void OnValidate()
|
|
{
|
|
// Check minimum speed
|
|
if (m_MinimumSpeed < 0f)
|
|
m_MinimumSpeed = 0f;
|
|
// Check maximum speed
|
|
m_MaximumSpeed = Mathf.Clamp (m_MaximumSpeed, m_MinimumSpeed + 0.01f, 25f);
|
|
}
|
|
|
|
public override void OnEnter()
|
|
{
|
|
// Get audio handler
|
|
if (m_AudioHandler == null)
|
|
m_AudioHandler = controller.localTransform.GetComponent<ICharacterAudioHandler>();
|
|
|
|
m_TestCounter = 0;
|
|
m_FirstFrame = true;
|
|
}
|
|
|
|
public override void OnExit()
|
|
{
|
|
if (m_AudioHandler != null)
|
|
m_AudioHandler.StopLoop(FpsCharacterAudioSource.Feet);
|
|
}
|
|
|
|
FpsSurfaceMaterial GetGroundSurface()
|
|
{
|
|
Space space = Space.World;
|
|
FpsSurfaceMaterial result = m_Surface;
|
|
|
|
// Get charactercontroller info
|
|
var cc = controller.characterController;
|
|
|
|
#if NEOFPS_LIGHTWEIGHT
|
|
|
|
// Get raycast direction
|
|
Vector3 direction = Vector3.down;
|
|
switch (m_CastDirection)
|
|
{
|
|
case Direction.InverseGroundNormal:
|
|
if (cc.isGrounded)
|
|
direction = -cc.groundNormal;
|
|
break;
|
|
case Direction.LocalVector:
|
|
direction = m_CastVector;
|
|
space = Space.Self;
|
|
break;
|
|
case Direction.WorldVector:
|
|
direction = m_CastVector;
|
|
break;
|
|
case Direction.WorldParameter:
|
|
if (m_VectorParameter != null)
|
|
direction = m_VectorParameter.value.normalized;
|
|
break;
|
|
case Direction.WorldParameterInverse:
|
|
if (m_VectorParameter != null)
|
|
direction = -m_VectorParameter.value.normalized;
|
|
break;
|
|
case Direction.LocalParameter:
|
|
if (m_VectorParameter != null)
|
|
{
|
|
direction = m_VectorParameter.value.normalized;
|
|
space = Space.Self;
|
|
}
|
|
break;
|
|
case Direction.LocalParameterInverse:
|
|
if (m_VectorParameter != null)
|
|
{
|
|
direction = -m_VectorParameter.value.normalized;
|
|
space = Space.Self;
|
|
}
|
|
break;
|
|
}
|
|
|
|
#else
|
|
|
|
// Get raycast direction
|
|
Vector3 direction = Vector3.zero;
|
|
switch (m_CastDirection)
|
|
{
|
|
case Direction.Down:
|
|
direction = Vector3.down;
|
|
space = Space.Self;
|
|
break;
|
|
case Direction.InverseGroundNormal:
|
|
if (cc.isGrounded)
|
|
direction = -cc.groundNormal;
|
|
else
|
|
{
|
|
direction = Vector3.down;
|
|
space = Space.Self;
|
|
}
|
|
break;
|
|
case Direction.LocalVector:
|
|
direction = m_CastVector;
|
|
space = Space.Self;
|
|
break;
|
|
case Direction.WorldVector:
|
|
direction = m_CastVector;
|
|
break;
|
|
case Direction.WorldParameter:
|
|
if (m_VectorParameter != null)
|
|
direction = m_VectorParameter.value.normalized;
|
|
else
|
|
direction = -controller.characterController.up;
|
|
break;
|
|
case Direction.WorldParameterInverse:
|
|
if (m_VectorParameter != null)
|
|
direction = -m_VectorParameter.value.normalized;
|
|
else
|
|
direction = -controller.characterController.up;
|
|
break;
|
|
case Direction.LocalParameter:
|
|
if (m_VectorParameter != null)
|
|
direction = m_VectorParameter.value.normalized;
|
|
else
|
|
direction = Vector3.down;
|
|
space = Space.Self;
|
|
break;
|
|
case Direction.LocalParameterInverse:
|
|
if (m_VectorParameter != null)
|
|
direction = -m_VectorParameter.value.normalized;
|
|
else
|
|
direction = Vector3.down;
|
|
space = Space.Self;
|
|
break;
|
|
}
|
|
|
|
#endif
|
|
|
|
var radius = cc.radius;
|
|
var normalisedHeight = radius / cc.height;
|
|
|
|
// Raycast for surface type
|
|
if (cc.RayCast(normalisedHeight, direction * (m_MaxRayDistance + radius), space, out m_Hit, PhysicsFilter.Masks.BulletBlockers, QueryTriggerInteraction.Ignore))
|
|
{
|
|
// Get surface ID from ray hit
|
|
Transform t = m_Hit.transform;
|
|
if (t != null)
|
|
{
|
|
BaseSurface s = t.GetComponent<BaseSurface>();
|
|
if (s != null)
|
|
result = s.GetSurface(m_Hit);
|
|
else
|
|
result = FpsSurfaceMaterial.Default;
|
|
}
|
|
|
|
m_Surface = result;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
public override void Update()
|
|
{
|
|
if (m_AudioHandler == null || m_AudioData == null)
|
|
return;
|
|
|
|
// Get pitch from speed
|
|
float speed = controller.characterController.velocity.magnitude;
|
|
speed -= m_MinimumSpeed;
|
|
speed /= m_MaximumSpeed - m_MinimumSpeed;
|
|
float pitch = Mathf.Lerp (m_MinimumPitch, m_MaximumPitch, speed) * Time.timeScale;
|
|
|
|
// Check surface
|
|
int lastSurface = m_Surface;
|
|
if (m_TestCounter-- == 0)
|
|
{
|
|
m_Surface = GetGroundSurface();
|
|
m_TestCounter = k_SurfaceTestInterval;
|
|
}
|
|
|
|
// If surface has changed, restart the loop
|
|
if (m_Surface != lastSurface || m_FirstFrame)
|
|
{
|
|
m_FirstFrame = false;
|
|
|
|
AudioClip clip = m_AudioData.GetAudioClip(m_Surface, out m_LoopVolume);
|
|
if (clip != null)
|
|
m_AudioHandler.StartLoop(clip, FpsCharacterAudioSource.Feet, m_LoopVolume * speed, pitch);
|
|
}
|
|
else
|
|
{
|
|
m_AudioHandler.SetLoopPitch(FpsCharacterAudioSource.Feet, pitch);
|
|
m_AudioHandler.SetLoopVolume(FpsCharacterAudioSource.Feet, m_LoopVolume * speed);
|
|
}
|
|
}
|
|
}
|
|
} |