48 lines
1.1 KiB
C#
48 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using UnityEngine.Events;
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namespace NeoFPS.Samples
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{
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[HelpURL("http://docs.neofps.com/manual/samples-ui.html")]
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public abstract class MenuNavControls : Focusable
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{
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[SerializeField] private UnityEvent m_OnBackButtonPressed = new UnityEvent();
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protected MultiInputWidgetList widgetList { get; private set; }
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public BaseMenu menu { get; private set; }
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public virtual void Initialise (BaseMenu menu)
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{
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this.menu = menu;
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widgetList = GetComponentInParent<MultiInputWidgetList> ();
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}
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public virtual void Show ()
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{
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gameObject.SetActive (true);
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NeoFpsInputManagerBase.PushEscapeHandler(Back);
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}
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void OnEnable ()
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{
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if (widgetList != null)
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widgetList.ResetWidgetNavigation ();
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}
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public virtual void Hide ()
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{
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gameObject.SetActive (false);
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NeoFpsInputManagerBase.PopEscapeHandler(Back);
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}
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public virtual void Back ()
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{
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m_OnBackButtonPressed.Invoke ();
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}
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}
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} |