39 lines
689 B
C#
39 lines
689 B
C#
using System;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.Events;
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namespace NeoFPS.Samples
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{
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public class MultiInputButton : MultiInputWidget, ISubmitHandler, IPointerClickHandler
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{
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[SerializeField] private UnityEvent m_OnClick = new UnityEvent();
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public UnityEvent onClick
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{
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get { return m_OnClick; }
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}
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public void OnPointerClick (PointerEventData eventData)
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{
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Press ();
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}
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public void OnSubmit (BaseEventData eventData)
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{
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Press ();
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}
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private void Press ()
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{
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if (IsInteractable ())
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{
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m_OnClick.Invoke ();
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PlayAudio (MenuAudio.ClickValid);
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}
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else
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PlayAudio (MenuAudio.ClickInvalid);
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}
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}
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}
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