49 lines
1.6 KiB
C#
49 lines
1.6 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using NeoFPS.Constants;
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namespace NeoFPS
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{
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[HelpURL("https://docs.neofps.com/manual/surfacesref-so-surfacehitfxdata.html")]
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[CreateAssetMenu(fileName = "SurfaceHitFxData", menuName = "NeoFPS/Surface Impact Effects Data", order = NeoFpsMenuPriorities.ungrouped_surfaceImpacts)]
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public class SurfaceHitFxData : ScriptableObject
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{
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[SerializeField, Tooltip("Per-surface data")]
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private BaseHitFxBehaviour[] m_Data = new BaseHitFxBehaviour[0];
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void OnValidate()
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{
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// Resize to match constants
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if (m_Data.Length != FpsSurfaceMaterial.count)
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{
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// Allocate replacement array of correct size
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BaseHitFxBehaviour[] replacement = new BaseHitFxBehaviour[FpsSurfaceMaterial.count];
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// Copy data over
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int i = 0;
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for (; i < replacement.Length && i < m_Data.Length; ++i)
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replacement[i] = m_Data[i];
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// Set new entries to null
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for (; i < replacement.Length; ++i)
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replacement[i] = null;
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// Swap
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m_Data = replacement;
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}
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}
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public BaseHitFxBehaviour GetImpactEffect(FpsSurfaceMaterial surface)
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{
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// Try getting random clip from the array
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BaseHitFxBehaviour result = m_Data[surface];
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if (result != null)
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return result;
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// Use default values
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return m_Data[0];
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}
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}
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} |