projectEli/Assets/NeoFPS/Core/Weapons/ThrownWeapons/IThrownWeapon.cs
2022-11-06 20:28:33 -05:00

22 lines
417 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace NeoFPS
{
public interface IThrownWeapon
{
ICharacter wielder { get; }
void ThrowLight ();
void ThrowHeavy ();
float durationLight { get; }
float durationHeavy { get; }
event UnityAction onThrowLight;
event UnityAction onThrowHeavy;
}
}