28 lines
710 B
C#
28 lines
710 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.Events;
|
|
using NeoFPS.Constants;
|
|
using NeoSaveGames.Serialization;
|
|
using NeoSaveGames;
|
|
|
|
namespace NeoFPS
|
|
{
|
|
[HelpURL("https://docs.neofps.com/manual/weaponsref-mb-thrownweapon.html")]
|
|
public class ThrownWeapon : BaseThrownWeapon
|
|
{
|
|
private IInventoryItem m_InventoryItem = null;
|
|
|
|
protected override void Awake()
|
|
{
|
|
m_InventoryItem = GetComponent<IInventoryItem>();
|
|
base.Awake();
|
|
}
|
|
|
|
protected override void DecrementQuantity()
|
|
{
|
|
if (m_InventoryItem != null)
|
|
--m_InventoryItem.quantity;
|
|
}
|
|
}
|
|
} |