61 lines
2.0 KiB
C#
61 lines
2.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using NeoFPS.CharacterMotion;
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using NeoFPS.CharacterMotion.Parameters;
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namespace NeoFPS.CharacterMotion.Conditions
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{
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[MotionGraphElement("Character/Character Height")]
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public class CharacterHeightCondition : MotionGraphCondition
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{
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[SerializeField] private float m_CompareTo = 0.5f;
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[SerializeField] private HeightMode m_HeightMode = HeightMode.Multiplier;
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[SerializeField] private ComparisonType m_ComparisonType = ComparisonType.EqualTo;
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public enum HeightMode
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{
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Multiplier,
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ActualHeight
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}
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public enum ComparisonType
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{
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EqualTo,
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NotEqualTo,
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GreaterThan,
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GreaterOrEqual,
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LessThan,
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LessOrEqual
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}
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public override bool CheckCondition(MotionGraphConnectable connectable)
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{
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float compare = (m_HeightMode == HeightMode.Multiplier) ?
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controller.GetHeightMultiplier() :
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controller.characterController.height;
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switch (m_ComparisonType)
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{
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case ComparisonType.EqualTo:
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return Mathf.Approximately(compare, m_CompareTo);
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case ComparisonType.NotEqualTo:
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return !Mathf.Approximately(compare, m_CompareTo);
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case ComparisonType.GreaterThan:
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return compare > m_CompareTo;
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case ComparisonType.GreaterOrEqual:
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return compare >= m_CompareTo;
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case ComparisonType.LessThan:
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return compare < m_CompareTo;
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case ComparisonType.LessOrEqual:
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return compare <= m_CompareTo;
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}
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return false;
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}
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public override void CheckReferences(IMotionGraphMap map)
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{
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//m_Property = map.Swap(m_Property);
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}
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}
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} |