107 lines
4.9 KiB
C#
107 lines
4.9 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using NeoFPS.CharacterMotion;
|
|
using NeoFPS.CharacterMotion.Parameters;
|
|
|
|
namespace NeoFPS.CharacterMotion.Conditions
|
|
{
|
|
[MotionGraphElement("Physics/Capsule Lookahead (Enhanced)")]
|
|
public class EnhancedCapsuleLookaheadCondition : MotionGraphCondition
|
|
{
|
|
[SerializeField, Tooltip("In which direction should the lookahead check")]
|
|
private LookaheadType m_Lookahead = LookaheadType.VelocityAllAxes;
|
|
[SerializeField, Tooltip("How far in the future to look ahead (does not take gravity/acceleration into account).")]
|
|
private float m_MultiplyValue = 1f;
|
|
[SerializeField, Tooltip("The layers to check against.")]
|
|
private LayerMask m_LayerMask = (int)PhysicsFilter.Masks.CharacterBlockers;
|
|
[SerializeField, Tooltip("Is the condition true if the cast hits something or if it doesn't.")]
|
|
private bool m_DoesHit = true;
|
|
[SerializeField, Tooltip("The vector parameter to output the hit point to (optional).")]
|
|
private VectorParameter m_OutputPoint = null;
|
|
[SerializeField, Tooltip("The vector parameter to output the hit normal to (optional).")]
|
|
private VectorParameter m_OutputNormal = null;
|
|
[SerializeField, Tooltip("The transform parameter to output the hit transform to (optional).")]
|
|
private TransformParameter m_OutputTransform = null;
|
|
|
|
public override bool CheckCondition(MotionGraphConnectable connectable)
|
|
{
|
|
// Get the cast vector
|
|
Space space = Space.Self;
|
|
Vector3 castVector = Vector3.zero;
|
|
|
|
switch (m_Lookahead)
|
|
{
|
|
case LookaheadType.VelocityAllAxes:
|
|
castVector = controller.characterController.velocity * m_MultiplyValue;
|
|
space = Space.World;
|
|
break;
|
|
case LookaheadType.VelocityHorizontalPlane:
|
|
castVector = Quaternion.Inverse(controller.localTransform.rotation) * controller.characterController.velocity * m_MultiplyValue;
|
|
castVector.y = 0f;
|
|
break;
|
|
case LookaheadType.VelocityVertical:
|
|
castVector = Quaternion.Inverse(controller.localTransform.rotation) * controller.characterController.velocity * m_MultiplyValue;
|
|
castVector.x = 0f;
|
|
castVector.z = 0f;
|
|
break;
|
|
case LookaheadType.DirectionAllAxes:
|
|
castVector = controller.characterController.velocity.normalized * m_MultiplyValue;
|
|
space = Space.World;
|
|
break;
|
|
case LookaheadType.DirectionHorizontalPlane:
|
|
castVector = Quaternion.Inverse(controller.localTransform.rotation) * controller.characterController.velocity;
|
|
castVector.y = 0f;
|
|
castVector = castVector.normalized * m_MultiplyValue;
|
|
break;
|
|
case LookaheadType.DirectionVertical:
|
|
castVector = Quaternion.Inverse(controller.localTransform.rotation) * controller.characterController.velocity;
|
|
castVector.x = 0f;
|
|
castVector.z = 0f;
|
|
castVector = castVector.normalized * m_MultiplyValue;
|
|
break;
|
|
case LookaheadType.InputDirection:
|
|
if (controller.inputMoveScale > 0.05f)
|
|
{
|
|
castVector = new Vector3(controller.inputMoveDirection.x, 0f, controller.inputMoveDirection.y);
|
|
castVector *= m_MultiplyValue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
// Quick check for valid cast vector
|
|
if (castVector.sqrMagnitude < 0.0001f)
|
|
{
|
|
if (m_OutputPoint != null)
|
|
m_OutputPoint.value = Vector3.zero;
|
|
if (m_OutputNormal != null)
|
|
m_OutputNormal.value = Vector3.zero;
|
|
if (m_OutputTransform != null)
|
|
m_OutputTransform.value = null;
|
|
return false;
|
|
}
|
|
|
|
// Perform the cast
|
|
RaycastHit hit;
|
|
bool didHit = controller.characterController.CapsuleCast(castVector, space, out hit, m_LayerMask);
|
|
|
|
// Output to paramters
|
|
if (m_OutputPoint != null)
|
|
m_OutputPoint.value = hit.point;
|
|
if (m_OutputNormal != null)
|
|
m_OutputNormal.value = hit.normal;
|
|
if (m_OutputTransform != null)
|
|
m_OutputTransform.value = hit.transform;
|
|
|
|
// return does hit
|
|
return didHit == m_DoesHit;
|
|
}
|
|
|
|
public override void CheckReferences(IMotionGraphMap map)
|
|
{
|
|
m_OutputPoint = map.Swap(m_OutputPoint);
|
|
m_OutputNormal = map.Swap(m_OutputNormal);
|
|
m_OutputTransform = map.Swap(m_OutputTransform);
|
|
}
|
|
}
|
|
} |