projectEli/Assets/NeoFPS/Core/HUD/ICrosshairDriver.cs
2022-11-06 20:28:33 -05:00

21 lines
405 B
C#

using System;
using UnityEngine;
using UnityEngine.Events;
using NeoFPS.Constants;
namespace NeoFPS
{
public interface ICrosshairDriver
{
FpsCrosshair crosshair { get; }
float accuracy { get; }
void HideCrosshair();
void ShowCrosshair();
event UnityAction<FpsCrosshair> onCrosshairChanged;
event UnityAction<float> onAccuracyChanged;
}
}