projectEli/Assets/NeoFPS/Core/HUD/PlayerCharacterHudBase.cs
2022-11-06 20:28:33 -05:00

43 lines
1.5 KiB
C#

using UnityEngine;
using UnityEngine.UI;
namespace NeoFPS
{
public abstract class PlayerCharacterHudBase : MonoBehaviour, IPlayerCharacterSubscriber
{
IPlayerCharacterWatcher m_Watcher = null;
protected virtual void Awake()
{
var parent = transform.parent;
if (parent != null)
{
m_Watcher = parent.GetComponentInParent<IPlayerCharacterWatcher>();
if (m_Watcher == null)
{
if (GetComponent<IPlayerCharacterWatcher>() != null)
Debug.LogError("Player character HUD items require a component that implements IPlayerCharacterWatcher on a parent object, NOT the object with the HUD component", gameObject);
else
Debug.LogError("Player character HUD items require a component that implements IPlayerCharacterWatcher in the parent heirarchy", gameObject);
}
}
else
Debug.LogError("Player character HUD items require a component that implements IPlayerCharacterWatcher in the parent heirarchy", gameObject);
}
protected virtual void Start()
{
if (m_Watcher != null)
m_Watcher.AttachSubscriber(this);
}
protected virtual void OnDestroy()
{
if (m_Watcher != null)
m_Watcher.ReleaseSubscriber(this);
}
public abstract void OnPlayerCharacterChanged(ICharacter character);
}
}