31 lines
1.0 KiB
C#
31 lines
1.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace NeoFPS
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{
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[HelpURL("https://docs.neofps.com/manual/utilitiesref-mb-pooledobjectswapper.html")]
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public class PooledObjectSwapper : MonoBehaviour
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{
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[SerializeField, Tooltip("The objects to swap.")]
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private Transform[] m_TargetTransforms = new Transform[0];
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[SerializeField, Tooltip("The pooled object to swap the target objects with.")]
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private PooledObject m_PooledObjectPrototype = null;
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[SerializeField, Tooltip("Swap the target objects if they are disabled.")]
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private bool m_SwapIfDisabled = false;
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public void Swap ()
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{
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for (int i = 0; i < m_TargetTransforms.Length; ++i)
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{
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if (m_TargetTransforms [i] == null || (!m_SwapIfDisabled && !m_TargetTransforms [i].gameObject.activeSelf))
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continue;
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PoolManager.GetPooledObject<PooledObject> (m_PooledObjectPrototype, m_TargetTransforms [i].position, m_TargetTransforms [i].rotation);
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m_TargetTransforms [i].gameObject.SetActive (false);
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}
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}
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}
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} |