projectEli/Assets/NeoFPS/Core/Inventory/IWieldable.cs
2022-11-06 20:28:33 -05:00

16 lines
301 B
C#

using UnityEngine.Events;
namespace NeoFPS
{
public interface IWieldable
{
ICharacter wielder { get; }
void Select();
void DeselectInstant();
Waitable Deselect();
event UnityAction<ICharacter> onWielderChanged;
T GetComponent<T>();
}
}