projectEli/Assets/Inventory System/ICWM Assets/Inventory/Scripts/Menu/HelperMenu.cs

55 lines
1.8 KiB
C#

//********************************************************//
// //
// Copyright © All rights reserved. MyNameIsVoo. 2020. //
// //
// REPRODUCTION FORBIDEN //
// //
//********************************************************//
using UnityEngine;
using ICWM.HelperSystem;
namespace ICWM
{
namespace MenuSystem
{
public class HelperMenu : MonoBehaviour
{
[SerializeField] private GameObject TextInventory;
[SerializeField] private GameObject TextModding;
[SerializeField] private GameObject TextToolTipModding;
private void Start()
{
TextModding.SetActive(false);
TextInventory.SetActive(false);
TextToolTipModding.SetActive(false);
}
private void Update()
{
if (ModdingSystem.instance.isActiveModding)
{
TextModding.SetActive(true);
if (InventoryBase.instance.toolTip.IsModdingToolTip && InventoryBase.instance.toolTip.isActiveRaycastHit)
TextToolTipModding.SetActive(true);
else
TextToolTipModding.SetActive(false);
}
else
{
TextModding.SetActive(false);
TextToolTipModding.SetActive(false);
}
if (InventoryBase.instance.isActive && !ModdingSystem.instance.isActiveModding)
TextInventory.SetActive(true);
else
TextInventory.SetActive(false);
}
}
}
}