85 lines
3.0 KiB
C#
85 lines
3.0 KiB
C#
using System;
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using UnityEngine;
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using NeoSaveGames.Serialization;
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using NeoSaveGames;
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using UnityEngine.Events;
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namespace NeoFPS
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{
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[HelpURL("https://docs.neofps.com/manual/healthref-mb-recharginghealthmanager.html")]
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public class RechargingHealthManager : BasicHealthManager
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{
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[Header ("Health Regeneration")]
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[Tooltip("The recharge speed for health regeneration.")]
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[SerializeField] private float m_RechargeRate = 5f;
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[Tooltip("The delay between taking damage and starting health regen.")]
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[SerializeField] private float m_RechargeDelay = 5f;
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[Tooltip("Health recharge will be interrupted if damage greater than this amount is received.")]
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[Delayed, SerializeField] private float m_InterruptDamage = 1f;
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private static readonly NeoSerializationKey k_RechargeInterruptKey = new NeoSerializationKey("healthRegenInterrupt");
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private float m_InterruptTimer = 0f;
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protected override void OnValidate()
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{
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base.OnValidate();
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m_RechargeRate = Mathf.Clamp(m_RechargeRate, 0f, 1000f);
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m_RechargeDelay = Mathf.Clamp(m_RechargeDelay, 0f, 300f);
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m_InterruptDamage = Mathf.Clamp(m_InterruptDamage, 0f, healthMax - 1f);
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}
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protected override void OnHealthChanged(float from, float to, bool critical, IDamageSource source)
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{
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// Interrupt health regen
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if ((from - to) > m_InterruptDamage)
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m_InterruptTimer = m_RechargeDelay;
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base.OnHealthChanged(from, to, critical, source);
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}
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protected override void OnMaxHealthChanged(float from, float to)
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{
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// Interrupt health regen
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if ((to - from) > m_InterruptDamage)
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m_InterruptTimer = m_RechargeDelay;
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base.OnMaxHealthChanged(from, to);
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}
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protected virtual void FixedUpdate()
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{
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if (isAlive)
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{
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// Check if interrupted
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if (m_InterruptTimer > 0f)
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{
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// Update interrupt timer
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m_InterruptTimer -= Time.deltaTime;
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if (m_InterruptTimer < 0f)
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m_InterruptTimer = 0f;
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}
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else
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{
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// Regen health if required
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if (health < healthMax)
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AddHealth(m_RechargeRate * Time.deltaTime);
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}
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}
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}
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public override void WriteProperties(INeoSerializer writer, NeoSerializedGameObject nsgo, SaveMode saveMode)
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{
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base.WriteProperties(writer, nsgo, saveMode);
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writer.WriteValue(k_RechargeInterruptKey, m_InterruptTimer);
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}
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public override void ReadProperties(INeoDeserializer reader, NeoSerializedGameObject nsgo)
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{
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base.ReadProperties(reader, nsgo);
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reader.TryReadValue(k_RechargeInterruptKey, out m_InterruptTimer, m_InterruptTimer);
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}
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}
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}
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