88 lines
3.7 KiB
C#
88 lines
3.7 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace NeoFPS.CharacterMotion
|
|
{
|
|
public class MotionGraphCloner : IMotionGraphMap
|
|
{
|
|
private List<MotionGraph> m_CollectedGraphs = new List<MotionGraph>(64);
|
|
private List<MotionGraphState> m_CollectedStates = new List<MotionGraphState>(256);
|
|
private List<MotionGraphConnection> m_CollectedConnections = new List<MotionGraphConnection>(256);
|
|
private List<MotionGraphCondition> m_CollectedConditions = new List<MotionGraphCondition>(512);
|
|
private List<MotionGraphBehaviour> m_CollectedBehaviours = new List<MotionGraphBehaviour>(64);
|
|
private List<MotionGraphParameter> m_CollectedParameters = new List<MotionGraphParameter>(32);
|
|
private List<MotionGraphDataBase> m_CollectedData = new List<MotionGraphDataBase>(32);
|
|
private Dictionary<ScriptableObject, ScriptableObject> m_Mappings = new Dictionary<ScriptableObject, ScriptableObject>(512);
|
|
private List<IMotionGraphElement> m_Clones = new List<IMotionGraphElement>(512);
|
|
|
|
public MotionGraphContainer CloneGraph(MotionGraphContainer graph)
|
|
{
|
|
var newContainer = Clone(graph, false);
|
|
|
|
graph.rootNode.CollectGraphs(m_CollectedGraphs);
|
|
graph.rootNode.CollectStates(m_CollectedStates);
|
|
graph.rootNode.CollectConnections(m_CollectedConnections);
|
|
graph.rootNode.CollectConditions(m_CollectedConditions);
|
|
graph.rootNode.CollectBehaviours(m_CollectedBehaviours);
|
|
graph.CollectParameters(m_CollectedParameters);
|
|
graph.CollectData(m_CollectedData);
|
|
|
|
for (int i = 0; i < m_CollectedGraphs.Count; ++i)
|
|
Clone(m_CollectedGraphs[i]);
|
|
for (int i = 0; i < m_CollectedStates.Count; ++i)
|
|
Clone(m_CollectedStates[i]);
|
|
for (int i = 0; i < m_CollectedConnections.Count; ++i)
|
|
Clone(m_CollectedConnections[i]);
|
|
for (int i = 0; i < m_CollectedConditions.Count; ++i)
|
|
Clone(m_CollectedConditions[i]);
|
|
for (int i = 0; i < m_CollectedBehaviours.Count; ++i)
|
|
Clone(m_CollectedBehaviours[i]);
|
|
for (int i = 0; i < m_CollectedParameters.Count; ++i)
|
|
Clone(m_CollectedParameters[i]);
|
|
for (int i = 0; i < m_CollectedData.Count; ++i)
|
|
Clone(m_CollectedData[i]);
|
|
|
|
newContainer.CheckReferences(this);
|
|
for (int i = 0; i < m_Clones.Count; ++i)
|
|
m_Clones[i].CheckReferences(this);
|
|
|
|
return newContainer;
|
|
}
|
|
|
|
public void Clear ()
|
|
{
|
|
m_CollectedGraphs.Clear();
|
|
m_CollectedStates.Clear();
|
|
m_CollectedConnections.Clear();
|
|
m_CollectedConditions.Clear();
|
|
m_CollectedParameters.Clear();
|
|
m_CollectedBehaviours.Clear();
|
|
m_CollectedData.Clear();
|
|
|
|
m_Clones.Clear();
|
|
m_Mappings.Clear();
|
|
}
|
|
|
|
public T Swap<T> (T original) where T : ScriptableObject
|
|
{
|
|
if (original == null)
|
|
return null;
|
|
ScriptableObject result = null;
|
|
if (m_Mappings.TryGetValue(original, out result))
|
|
return result as T;
|
|
else
|
|
return original;
|
|
}
|
|
|
|
T Clone<T> (T original, bool rename = true) where T : ScriptableObject, IMotionGraphElement
|
|
{
|
|
T result = ScriptableObject.Instantiate(original);
|
|
if (rename)
|
|
result.name = original.name;
|
|
m_Clones.Add(result);
|
|
m_Mappings.Add(original, result);
|
|
return result;
|
|
}
|
|
}
|
|
} |