projectEli/Documents/inventory.md
2023-09-19 17:48:18 -04:00

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# Inventory
The tile-based inventory system provides an organized view of the player's equipped gear on the left-hand side of the screen, offering various slots for different types of items.
## Equipped Gear Slots
### Helmet Slot
- Equip helmets for added protection and character customization.
### Headset Slot
- Attach headsets to improve communication and audio awareness.
### Rig/Plate Carrier Slot
- Equipping a rig or plate carrier eallows for attachment of pouches. Pouches attached to the rig further increase storage capacity.
- Pouches attached to the rig or plate carrier provide additional empty slots for storing various items, making inventory management more flexible and strategic.
### Body Armor Slot
- Choose between body armor or a plate carrier to enhance protection. The plate carrier includes front and rear plate slots.
### Primary
- Keep your primary weapon easily accessible in this slot.
### Sling
- A dedicated space for secondary weapons ensures a quick backup option.
### Pistol Slot
- Store your sidearm here for swift access.
## Additional Inventory Spaces
### Pockets
- Use regular pockets for smaller items, enhancing realism and immersion.
**Secure Pocket**
- Items placed in the secure pocket are retained upon death unless the player is `WANTED`.
- More on `WANTED` status in [Combat]()
### Regular Pockets
- Use regular pockets for smaller items, enhancing realism and immersion.
### First Aid
- A dedicated container for medical supplies, retained upon death unless the player is `WANTED`.
### Backpack
- The backpack offers versatile storage, accommodating a wide range of additional gear and loot.
With this tile-based inventory system, players can strategically equip gear, and manage their resources for a fully immersive gaming experience.
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![Inventory](https://git.happytavern.co/OceanSlim/projectEli/raw/branch/master/Documents/images/inventory9.19.23.png "Inventory Snapshot as of 9.19.23")