121 lines
2.7 KiB
C#
121 lines
2.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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namespace NeoFPS.Samples
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{
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[HelpURL("http://docs.neofps.com/manual/samples-ui.html")]
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[CreateAssetMenu (fileName = "UiStyle", menuName = "NeoFPS/UI Style", order = NeoFpsMenuPriorities.ungrouped_uiStyle)]
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public class UiStyle : ScriptableObject
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{
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[SerializeField] private float m_HeightSmall = 0f;
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[SerializeField] private float m_HeightLarge = 0f;
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[SerializeField] private Sprite m_Background = null;
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[SerializeField] private float m_InputPulseDuration = 0.15f;
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[SerializeField] private ColourInfo m_Colours = ColourInfo.defaultValue;
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[SerializeField] private TextInfo m_TextInfo = TextInfo.defaultValue;
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[SerializeField] private Icons m_Icons = new Icons();
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[SerializeField] private SoundEffects m_SoundEffects = new SoundEffects();
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public float heightSmall
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{
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get { return m_HeightSmall; }
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}
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public float heightLarge
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{
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get { return m_HeightLarge; }
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}
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public float inputPulseDuration
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{
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get { return m_InputPulseDuration; }
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}
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public Sprite background
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{
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get { return m_Background; }
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}
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public ColourInfo colours
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{
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get { return m_Colours; }
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}
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public TextInfo textInfo
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{
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get { return m_TextInfo; }
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}
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public Icons icons
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{
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get { return m_Icons; }
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}
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public SoundEffects soundEffects
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{
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get { return m_SoundEffects; }
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}
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[Serializable]
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public struct ColourInfo
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{
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public Color normal;
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public Color highlighted;
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public Color focussed;
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public Color pressed;
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public Color disabled;
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public static ColourInfo defaultValue = new ColourInfo {
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normal = new Color (1f,1f,1f,0.85f),
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highlighted = Color.white,
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focussed = new Color (0.75f,1f,1f,1f),
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pressed = new Color (0.75f,1f,1f,0.85f),
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disabled = new Color (1f,1f,1f,0.25f),
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};
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}
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[Serializable]
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public struct TextInfo
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{
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public Font font;
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public Color headerColour;
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public int headerFontSize;
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public Color descriptionColour;
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public int descriptionFontSize;
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public Color controlColour;
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public int controlFontSize;
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public static TextInfo defaultValue = new TextInfo {
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headerColour = Color.white,
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headerFontSize = 24,
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descriptionColour = Color.white,
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descriptionFontSize = 16,
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controlColour = Color.white,
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controlFontSize = 24
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};
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}
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[Serializable]
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public struct Icons
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{
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public Sprite plus;
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public Sprite minus;
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public Sprite left;
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public Sprite right;
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public Sprite expand;
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public Sprite collapse;
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public Sprite locked;
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public Sprite alert;
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}
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[Serializable]
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public struct SoundEffects
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{
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public AudioClip move;
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public AudioClip press;
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public AudioClip error;
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}
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}
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} |