84 lines
2.0 KiB
C#
84 lines
2.0 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace SimpleInventorySystem
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{
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public class GroupSlotUI : MonoBehaviour
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{
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public SlotUI slot;
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//public SlotUI[] attachmentsSlots;
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// public GridUI grid;
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private ItemUI item;
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public GameObject[] uiContainerGameObjects;
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// Start is called before the first frame update
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void Start()
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{
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if(slot != null)
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{
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item = slot.GetItemUI();
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slot.groupSlot = this;
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}
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}
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private void ChangeGridSize()
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{
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if(item == null)
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{
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Debug.LogError("GroupSlotUI: ItemUI item cannot be null.");
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return;
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}
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if (item.ContainedItems == null)
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{
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Debug.LogError("GroupSlotUI: ItemUI must be a container. i.e. It has an initialized ContainedItems object.");
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return;
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}
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//grid.ChangeGridLayoutSize(item.containerSize.Height, item.containerSize.Width);
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}
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public ItemUI GetItemUI()
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{
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item = slot.GetItemUI();
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return slot.GetItemUI();
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}
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public void ShowUIContainer()
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{
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foreach(GameObject uiContainerGameObject in uiContainerGameObjects)
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{
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uiContainerGameObject.SetActive(true);
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}
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}
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public void HideUIContainer()
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{
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foreach (GameObject uiContainerGameObject in uiContainerGameObjects)
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{
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uiContainerGameObject.SetActive(false);
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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internal void OnItemDropped()
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{
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item = slot.GetItemUI();
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//ChangeGridSize();
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ShowUIContainer();
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}
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internal void OnItemRemoved()
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{
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item = null;
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HideUIContainer();
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}
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}
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}
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