74 lines
1.5 KiB
C#
74 lines
1.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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using UnityEngine.UI;
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using UnityEngine.Events;
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namespace NeoFPS.Samples
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{
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public class PasswordPopup : BasePopup
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{
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[SerializeField] private Text m_MessageText = null;
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[SerializeField] private bool m_DefaultResult = false;
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private static PasswordPopup m_Instance = null;
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private UnityAction m_OnYes = null;
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private UnityAction m_OnNo = null;
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public override void Initialise (BaseMenu menu)
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{
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base.Initialise (menu);
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m_Instance = this;
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}
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void OnDestroy ()
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{
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if (m_Instance == this)
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m_Instance = null;
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}
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public override void Back ()
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{
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if (m_DefaultResult)
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OnConfirmationYes ();
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else
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OnConfirmationNo ();
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}
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public void OnConfirmationYes ()
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{
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if (m_OnYes != null)
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m_OnYes.Invoke ();
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m_OnYes = null;
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m_OnNo = null;
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m_Instance.menu.ShowPopup (null);
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}
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public void OnConfirmationNo ()
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{
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if (m_OnNo != null)
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m_OnNo.Invoke ();
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m_OnYes = null;
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m_OnNo = null;
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m_Instance.menu.ShowPopup (null);
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}
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public static void ShowPopup (string message, UnityAction onYes, UnityAction onNo)
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{
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if (m_Instance == null)
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{
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Debug.LogError ("No confirmation pop-up in current menu. Defaulting to negative response.");
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if (onNo != null)
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onNo.Invoke ();
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return;
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}
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m_Instance.m_OnYes = onYes;
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m_Instance.m_OnNo = onNo;
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m_Instance.m_MessageText.text = message;
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m_Instance.menu.ShowPopup (m_Instance);
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}
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}
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} |