121 lines
2.4 KiB
C#
121 lines
2.4 KiB
C#
//======================================================================================================
|
|
// WARNING: This file is auto-generated.
|
|
// Any manual changes will be lost.
|
|
// Use the constant generator system instead
|
|
//======================================================================================================
|
|
|
|
using System;
|
|
using UnityEngine;
|
|
|
|
namespace NeoFPS
|
|
{
|
|
[Serializable]
|
|
public struct FpsInputAxis
|
|
{
|
|
public const int MouseX = 0;
|
|
public const int MouseY = 1;
|
|
public const int MouseScroll = 2;
|
|
public const int MoveX = 3;
|
|
public const int MoveY = 4;
|
|
public const int LookX = 5;
|
|
public const int LookY = 6;
|
|
public const int GyroX = 7;
|
|
public const int GyroY = 8;
|
|
|
|
public const int count = 9;
|
|
|
|
public static readonly string[] names = new string[]
|
|
{
|
|
"MouseX",
|
|
"MouseY",
|
|
"MouseScroll",
|
|
"MoveX",
|
|
"MoveY",
|
|
"LookX",
|
|
"LookY",
|
|
"GyroX",
|
|
"GyroY"
|
|
};
|
|
|
|
[SerializeField]
|
|
private int m_Value;
|
|
public int value
|
|
{
|
|
get { return m_Value; }
|
|
set
|
|
{
|
|
int max = (int)(count - 1);
|
|
if (value < 0)
|
|
value = 0;
|
|
if (value > max)
|
|
value = 0; // Reset to default
|
|
m_Value = value;
|
|
}
|
|
}
|
|
|
|
private FpsInputAxis (int v)
|
|
{
|
|
m_Value = v;
|
|
}
|
|
|
|
public static bool IsWithinBounds (int v)
|
|
{
|
|
int cast = (int)v;
|
|
return (cast >= 0) && (cast < count);
|
|
}
|
|
|
|
// Checks
|
|
public static bool operator ==(FpsInputAxis x, FpsInputAxis y)
|
|
{
|
|
return (x.value == y.value);
|
|
}
|
|
public static bool operator ==(FpsInputAxis x, int y)
|
|
{
|
|
return (x.value == y);
|
|
}
|
|
|
|
public static bool operator !=(FpsInputAxis x, FpsInputAxis y)
|
|
{
|
|
return (x.value != y.value);
|
|
}
|
|
public static bool operator !=(FpsInputAxis x, int y)
|
|
{
|
|
return (x.value != y);
|
|
}
|
|
|
|
public override bool Equals (object obj)
|
|
{
|
|
if (obj is FpsInputAxis)
|
|
return value == ((FpsInputAxis)obj).value;
|
|
if (obj is int)
|
|
return value == (int)value;
|
|
return false;
|
|
}
|
|
|
|
// Implicit conversions
|
|
public static implicit operator FpsInputAxis (int v)
|
|
{
|
|
int max = count - 1;
|
|
if (v < 0)
|
|
v = 0;
|
|
if (v > max)
|
|
v = 0; // Reset to default
|
|
return new FpsInputAxis (v);
|
|
}
|
|
|
|
public static implicit operator int (FpsInputAxis dam)
|
|
{
|
|
return dam.value;
|
|
}
|
|
|
|
public override string ToString ()
|
|
{
|
|
return names [value];
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
return value.GetHashCode();
|
|
}
|
|
}
|
|
} |