17 lines
324 B
C#
17 lines
324 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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namespace NeoFPS
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{
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public interface IController
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{
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bool isPlayer { get; }
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bool isLocalPlayer { get; }
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event UnityAction<ICharacter> onCharacterChanged;
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ICharacter currentCharacter { get; set; }
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}
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} |