33 lines
764 B
C#
33 lines
764 B
C#
using UnityEngine;
|
|
using UnityEngine.Events;
|
|
using System;
|
|
|
|
|
|
namespace NeoFPS
|
|
{
|
|
[Serializable]
|
|
public class ToggleOrHoldUnityEvent : ToggleOrHold
|
|
{
|
|
[SerializeField] private UnityEvent m_OnActivate = new UnityEvent();
|
|
[SerializeField] private UnityEvent m_OnDeactivate = new UnityEvent();
|
|
|
|
public UnityEvent onActivate { get { return m_OnActivate; } }
|
|
public UnityEvent onDeactivate { get { return m_OnDeactivate; } }
|
|
|
|
public ToggleOrHoldUnityEvent() : base(null)
|
|
{ }
|
|
|
|
public ToggleOrHoldUnityEvent(Func<bool> isBlockedCallback) : base(isBlockedCallback)
|
|
{ }
|
|
|
|
protected override void OnActivate ()
|
|
{
|
|
m_OnActivate.Invoke ();
|
|
}
|
|
|
|
protected override void OnDeactivate ()
|
|
{
|
|
m_OnDeactivate.Invoke ();
|
|
}
|
|
}
|
|
} |