projectEli/Assets/NeoFPS/Samples/SinglePlayer/Scenes/FeatureDemos/Persistence/FeatureDemo_Persistence01.unity
2022-11-06 20:28:33 -05:00

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text: "The persistence demo is made up of two scenes and demonstrates how the
NeoFPS save system can be used to persist data such as inventory and health
between scene loads.\r\n\r\nThis is a key feature of most single-player games
that is often overlooked in an FPS controller / template asset."
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h3Heading: Damage Player Point
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text: Behind the player spawn point is a setup that can apply random damage to
the player. Hit the red button next to the laptop to apply a random amount of
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h2Heading: Persistent Scene Switchers
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h3Heading: Load Alternate Persistence Demo
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text: In front of the player spawn point are 2 displays. The left-most one is
used to switch between the 2 persistence demo scenes. Pressing the red button
by the laptop will load the alternate scene, persisting player health and inventory.
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text: The display on the right is used to load into the demo facility scene, persisting
health and inventory. The demo facility scene does not have a route back to
the persistence demo scenes, so if you want to return you will either have to
exit play mode and start again, or load the main menu in game and use the level
select to return to the persistence demo.
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h2Heading: Further Reading
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- text: 'Manual: Save Games'
url: https://docs.neofps.com/manual/savegames-index.html
- text: 'Manual: Overrides and Persistence'
url: https://docs.neofps.com/manual/savegames-overridesandpersistence.html
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