1226 lines
68 KiB
Plaintext
1226 lines
68 KiB
Plaintext
fileFormatVersion: 2
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guid: 253fd70435d74504e9dc6f3a87e678b9
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serializedVersion: 22
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fileIDToRecycleName:
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100000: Aim
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100002: Barrel
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100004: ChargingHandle
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100006: Ejector
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100008: FpsArms_LArm_Lower
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100010: FpsArms_LArm_LowerTwist
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100012: FpsArms_LArm_Upper
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100014: FpsArms_LHand
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100016: FpsArms_LHand_IndexFinger01
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100018: FpsArms_LHand_IndexFinger02
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100020: FpsArms_LHand_IndexFinger03
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100022: FpsArms_LHand_IndexFingerNub
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100028: FpsArms_LHand_MiddleFinger03
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100038: FpsArms_LHand_PinkyFingerNub
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100048: FpsArms_LHand_Thumb01
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100050: FpsArms_LHand_Thumb02
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100052: FpsArms_LHand_Thumb03
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100054: FpsArms_LHand_ThumbNub
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100056: FpsArms_LHandNub
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100058: FpsArms_LShoulder
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100060: FpsArms_RArm_Hand
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100062: FpsArms_RArm_Lower
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100064: FpsArms_RArm_LowerTwist
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100066: FpsArms_RArm_Upper
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100068: FpsArms_RHand_IndexFinger01
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100072: FpsArms_RHand_IndexFinger03
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100074: FpsArms_RHand_IndexFingerNub
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100076: FpsArms_RHand_MiddleFinger01
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100082: FpsArms_RHand_MiddleFingerNub
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100084: FpsArms_RHand_PinkyFinger01
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100086: FpsArms_RHand_PinkyFinger02
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100090: FpsArms_RHand_PinkyFingerNub
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100092: FpsArms_RHand_RingFinger01
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100094: FpsArms_RHand_RingFinger02
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100098: FpsArms_RHand_RingFingerNub
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100100: FpsArms_RHand_Thumb01
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100104: FpsArms_RHand_Thumb03
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100106: FpsArms_RHand_ThumbNub
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100108: FpsArms_RHandNub
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100110: FpsArms_RShoulder
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100112: FpsArms_Torso
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100114: IK_LeftHand
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100116: IK_RightHand
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100118: Magazine
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100120: MagContentsEmpty
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100122: MagContentsMulti
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100124: MagContentsSingle
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100126: MainCharacterFirstPersonArms
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100128: MuzzleFlash
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100130: MuzzleFlash 1
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100132: ReloadEmpty
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100134: ReloadShell
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100136: ShellEject
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100138: SlideRelease
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100140: Trigger
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100142: Trigger 1
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100144: //RootNode
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100150: BarrelGL
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100152: MuzzleFlashGL
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100154: SlideReleaseGL
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100156: TriggerGL
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400000: Aim
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400002: Barrel
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400004: ChargingHandle
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400006: Ejector
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400008: FpsArms_LArm_Lower
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400010: FpsArms_LArm_LowerTwist
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400012: FpsArms_LArm_Upper
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400014: FpsArms_LHand
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400016: FpsArms_LHand_IndexFinger01
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400018: FpsArms_LHand_IndexFinger02
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400022: FpsArms_LHand_IndexFingerNub
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400074: FpsArms_RHand_IndexFingerNub
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400092: FpsArms_RHand_RingFinger01
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400106: FpsArms_RHand_ThumbNub
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400108: FpsArms_RHandNub
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400110: FpsArms_RShoulder
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400114: IK_LeftHand
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400116: IK_RightHand
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400118: Magazine
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400120: MagContentsEmpty
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400122: MagContentsMulti
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400124: MagContentsSingle
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400126: MainCharacterFirstPersonArms
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400128: MuzzleFlash
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400130: MuzzleFlash 1
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400132: ReloadEmpty
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400134: ReloadShell
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400136: ShellEject
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400138: SlideRelease
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400140: Trigger
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400142: Trigger 1
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400144: //RootNode
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400146: WeaponAddonGL
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400148: WeaponAssaultRifle
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400150: BarrelGL
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400152: MuzzleFlashGL
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400154: SlideReleaseGL
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400156: TriggerGL
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2100000: MAT_MuzzleFlashCenter
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2300000: Barrel
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2300002: ChargingHandle
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2300004: Ejector
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2300006: Magazine
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2300016: MuzzleFlash 1
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3300018: ReloadEmpty
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3300028: WeaponAddonGL
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3300032: BarrelGL
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7400000: Idle
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7400002: TriggerHold
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7400004: Fire
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7400006: Draw
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7400008: Reload
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9500000: //RootNode
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13700000: MainCharacterFirstPersonArms
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name: TriggerHold
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takeName: Take 001
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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