72 lines
3.2 KiB
Markdown
72 lines
3.2 KiB
Markdown
# Content
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- [Crafting](#crafting)
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- [Medicine](#medicine)
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- [Weapons & Materials](#weapons-&-materials)
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- [Ammo](#ammo)
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- [Equipment](#equipment)
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- [Cooking](#cooking)
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- [Scrapping](#scrapping)
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- [Weapon Breakdown](#weapon-breakdown)
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## Crafting
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- recepie required to craft certain parts? similar to FO4? Some recepies are only aquired with a certain task completion?
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- crafting category (required workstation)
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### Medicine
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- med crafting (lab)
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### Weapons & Materials
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- materials (workbench)
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- weapons (workbench)
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### Ammo
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- ammo (reloading)
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- store part of your crafting supplies in the reloading bench
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- unlock lv10
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- craft (1) round(s) / second and (1) xp / round
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- increase speed by (1.627%) every level
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- 5 rounds / second @ lv100 (5xp / second)
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- ![Ammo craft sketch](https://git.happytavern.co/OceanSlim/projectEli/raw/branch/master/Documents/images/sketch/craftAmmo.png)
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### Equipment
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- equipment (sewing bench)
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### Cooking
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- cooking (kitchen or campfire)
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## Scrapping
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Junk must be scrapped at the scrapper bench
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- items can be placed into this grid and a countdown timer begins
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- the amount of time something takes to scrap varries by item. these times will be listed in the crafting database scrap table
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Scrapper bench has a top grid and bottom grid
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place items in the top grid and a countdown timer starts
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when the timer reaches zero the scrapped contents of the item go to the bottom grid
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time to scrap is based on the ingredents you recieve from the scrapped product.
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perhaps 1 second per 10 sats value of returned ingredients
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the ingredients in an ak47 has a base value of 230k based on the chart below, so the breakdown time would be 230k/10 = 23k seconds (383.33 minutes, 6.38 hours)
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items break down in the order you add them to the table. things do not break down simultaneously. So whther you part a gun out or put the whole thing in, you will get the ingredients in the same amount of time. The only advantage would be choosing which ingredients you get first
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### Weapon Breakdown
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Below is an example of the materials a player will recieve from scrapping a basic AK47
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| based value | 0.23 | 0.07 | 0.11 | 1.15 | 2.3 | 1.15 | 1.72 | 2.3 | 1.29 | $0.16 | null | null | null |
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|------------|------|------|------|------|-----|------|------|-----|------|-------|------|------|------|
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| part | wood | steel| aluminum | oil | adhesive | screws | gears | springs | rubber | plastic | value from scrap | base item value | target (1/8th base item value) |
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| reciever | 0 | 15 | 5 | 6 | 5 | 4 | 4 | 2 | 2 | 0 | $38.66 | $332.73 | $41.59 |
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| handguard | 4 | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 5 | $4.02 | $31.94 | $3.99 |
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| pistol grip | 2 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 3 | $2.09 | $15.97 | $2.00 |
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| dust cover | 0 | 5 | 0 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | $3.80 | $34.60 | $4.33 |
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| stock | 10 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 5 | $4.25 | $31.94 | $3.99 |
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| slant break | 0 | 10 | 5 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | $2.40 | $21.29 | $2.66 |
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| mag | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | $2.81 | $21.29 | $2.66 |
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| total | 16 | 35 | 10 | 8 | 5 | 8 | 4 | 4 | 2 | 14 | $58.03 | $489.78 | $61.22 |
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- ![Weapon Build Sketch](https://git.happytavern.co/OceanSlim/projectEli/raw/branch/master/Documents/images/sketch/buildGun.png)
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