105 lines
2.1 KiB
C#
105 lines
2.1 KiB
C#
//======================================================================================================
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// WARNING: This file is auto-generated.
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// Any manual changes will be lost.
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// Use the constant generator system instead
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//======================================================================================================
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace NeoFPS.Constants
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{
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[Serializable]
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public struct FpsCrosshair
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{
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public const byte Default = 0;
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public const byte None = 1;
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public const int count = 2;
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public static readonly string[] names = new string[]
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{
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"Default",
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"None"
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};
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[SerializeField]
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private byte m_Value;
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public byte value
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{
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get { return m_Value; }
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set
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{
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byte max = (byte)(count - 1);
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if (value > max)
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value = 0; // Reset to default
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m_Value = value;
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}
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}
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private FpsCrosshair (byte v)
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{
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m_Value = v;
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}
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public static bool IsWithinBounds (byte v)
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{
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int cast = (int)v;
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return (cast < count);
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}
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// Checks
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public static bool operator ==(FpsCrosshair x, FpsCrosshair y)
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{
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return (x.value == y.value);
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}
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public static bool operator ==(FpsCrosshair x, byte y)
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{
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return (x.value == y);
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}
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public static bool operator !=(FpsCrosshair x, FpsCrosshair y)
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{
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return (x.value != y.value);
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}
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public static bool operator !=(FpsCrosshair x, byte y)
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{
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return (x.value != y);
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}
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public override bool Equals (object obj)
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{
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if (obj is FpsCrosshair)
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return value == ((FpsCrosshair)obj).value;
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if (obj is byte)
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return value == (byte)value;
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return false;
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}
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// Implicit conversions
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public static implicit operator FpsCrosshair (byte v)
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{
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byte max = (byte)(names.Length - 1);
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if (v > max)
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v = 0; // Reset to default
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return new FpsCrosshair (v);
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}
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public static implicit operator byte (FpsCrosshair dam)
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{
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return dam.value;
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}
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public override string ToString ()
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{
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return names [value];
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}
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public override int GetHashCode()
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{
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return value.GetHashCode();
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}
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}
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} |