28 lines
906 B
C#
28 lines
906 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using NeoFPS.CharacterMotion;
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using NeoFPS.CharacterMotion.Parameters;
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namespace NeoFPS.CharacterMotion.Conditions
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{
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[MotionGraphElement("Graph/Elapsed Time")]
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public class ElapsedTimeCondition : MotionGraphCondition
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{
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[SerializeField] private FloatParameter m_TimeoutProperty = null;
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[SerializeField] private float m_TimeoutValue = 1f;
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public override bool CheckCondition(MotionGraphConnectable connectable)
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{
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if (m_TimeoutProperty != null)
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return connectable.elapsedTime >= m_TimeoutProperty.value;
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else
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return connectable.elapsedTime >= m_TimeoutValue;
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}
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public override void CheckReferences(IMotionGraphMap map)
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{
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m_TimeoutProperty = map.Swap(m_TimeoutProperty);
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}
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}
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} |