103 lines
3.1 KiB
Plaintext
103 lines
3.1 KiB
Plaintext
Random Brainstormed Ideas
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No Particular Order
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Items Kept on Death: Meds Pouch, Secure slot, melee weapon
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Different Size Med Pouches
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Everyone Starts with 3x1
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Upgrades:
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2x2
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2x3
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3x3
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Items:
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Secure container only for meds ; upgradeable through progress. Start with 2 or 3 slots maybe? Max 3x3
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Containers just for Keys-
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KeyTool 1x1 - Holds 2x3 (6)
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KeyRing 1x1 - Holds 4x4 (16)
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Cloths Classes:
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Shirts have no pockets
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No more than 12 max pockets with any combination
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You can stack a jacket on top of shirt
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Jacket with 2 - 1x1
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Jacket with 4 - 1x1
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Jacket with 1 - 2x1, 2 - 1x1
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Jacket with 2 - 2x1
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...
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Pants with 2 - 1x1
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Pants with 4 - 1x1
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Pants with 2 - 2x1
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Pants with 6 - 1x1
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Pants with 1 - 2x1, 4 - 1x1
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Pants with 2 - 2x1, 2 - 1x1
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Pants with 1 - 2x1, 6 - 1x1
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Pants with 2 - 2x1, 4 - 1x1
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Pants with 4 - 2x1
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...
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^ Final?
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Only 3 class of armor
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Class 1
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Class 2
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Class 3
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Only 3 Different type of bullets for each caliber
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low pen, high damage
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medium penetration, medium damage
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high penetration, low damage
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Animal Ideas:
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Fauna Idea Log All Mammals to drop pelts
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Wolves (Enemy, Food) To be crafted or sold
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Bear (Enemy, Food)
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Deer (Food, Antlers - drop from bucks - attracts other deer)
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-Bucks to have rare spawn, will aggro to player
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Squirrels (Food)
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Racoons (Food, Disease Chance even when cooked)
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Fox
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Opossum (Rare Spawn Chance, Unique Item Drop for Barter Trade, Food)
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Various Birds (Feathers - barter/crafting good, XP, No Food)
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Alligator in waters, dangerous (Skin - barter good)
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snake, dangerous, need anti-venom if bitten (Skin - barter good)
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FISHING (use for feathers)
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Swarm of bees? (Bee nest, honey - rare item, superior healing?)
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Travel to any Safe City from any Safe City
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Travel to nearest Safe City from any City
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Travel to nearest City, Safe City or Town from any Town
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Travel to nearest Town from any Village
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Can not fast travel from any location you just fast traveled to with exception of Safe Cities (at all or real time limit based)
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Can not travel to any location that you have not discovered.
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Village -> Village,Town
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Town -> Safe City, City, Town, Village
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City -> City, Safe City
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If level difference for pvp is out of range for 2 players, then they will be invisable/ghost to eachother and can not damage one another. |