projectEli/Assets/Notes/Brainstormed Ideas.txt
2022-10-07 22:26:09 -04:00

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Random Brainstormed Ideas
No Particular Order
Items Kept on Death: Meds Pouch, Secure slot, melee weapon
Different Size Med Pouches
Everyone Starts with 3x1
Upgrades:
2x2
2x3
3x3
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Items:
Secure container only for meds ; upgradeable through progress. Start with 2 or 3 slots maybe? Max 3x3
Containers just for Keys-
KeyTool 1x1 - Holds 2x3 (6)
KeyRing 1x1 - Holds 4x4 (16)
Cloths Classes:
Shirts have no pockets
No more than 12 max pockets with any combination
You can stack a jacket on top of shirt
Jacket with 2 - 1x1
Jacket with 4 - 1x1
Jacket with 1 - 2x1, 2 - 1x1
Jacket with 2 - 2x1
...
Pants with 2 - 1x1
Pants with 4 - 1x1
Pants with 2 - 2x1
Pants with 6 - 1x1
Pants with 1 - 2x1, 4 - 1x1
Pants with 2 - 2x1, 2 - 1x1
Pants with 1 - 2x1, 6 - 1x1
Pants with 2 - 2x1, 4 - 1x1
Pants with 4 - 2x1
...
^ Final?
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Only 3 class of armor
Class 1
Class 2
Class 3
Only 3 Different type of bullets for each caliber
low pen, high damage
medium penetration, medium damage
high penetration, low damage
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Animal Ideas:
Fauna Idea Log All Mammals to drop pelts
Wolves (Enemy, Food) To be crafted or sold
Bear (Enemy, Food)
Deer (Food, Antlers - drop from bucks - attracts other deer)
-Bucks to have rare spawn, will aggro to player
Squirrels (Food)
Racoons (Food, Disease Chance even when cooked)
Fox
Opossum (Rare Spawn Chance, Unique Item Drop for Barter Trade, Food)
Various Birds (Feathers - barter/crafting good, XP, No Food)
Alligator in waters, dangerous (Skin - barter good)
snake, dangerous, need anti-venom if bitten (Skin - barter good)
FISHING (use for feathers)
Swarm of bees? (Bee nest, honey - rare item, superior healing?)
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Travel to any Safe City from any Safe City
Travel to nearest Safe City from any City
Travel to nearest City, Safe City or Town from any Town
Travel to nearest Town from any Village
Can not fast travel from any location you just fast traveled to with exception of Safe Cities (at all or real time limit based)
Can not travel to any location that you have not discovered.
Village -> Village,Town
Town -> Safe City, City, Town, Village
City -> City, Safe City
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If level difference for pvp is out of range for 2 players, then they will be invisable/ghost to eachother and can not damage one another.