45 lines
964 B
C#
45 lines
964 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace SimpleInventorySystem
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{
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public class LimitStackSlot : MonoBehaviour
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{
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[HideInInspector] public SlotUI Slot;
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public int Weight;
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[HideInInspector] public LimitStackSlotManager limitStackSlotCapacities;
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public void Increment()
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{
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limitStackSlotCapacities.Increment(this);
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}
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public void Decrement()
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{
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limitStackSlotCapacities.Decrement(this);
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}
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public bool HasReachedLimit(int weight)
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{
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return limitStackSlotCapacities.HasReachedLimit(weight);
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}
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private void Awake()
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{
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Slot = GetComponent<SlotUI>();
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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} |