projectEli/Assets/NeoFPS/Samples/SinglePlayer/Scenes/FeatureDemos/NeoCharacterController/FeatureDemo_NeoCharacterController.unity
2022-11-06 20:28:33 -05:00

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title: 'Feature Demo: NeoCharacterController'
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text: This level demonstrates some of the features of the NeoCharacterController
with respect to obstacles, slopes and gravity.
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h2Heading: Gravity Loop
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text: "The gravity loop demonstrates the variable gravity and up vector for the
NeoCharacterController and motion graph system. All of the motion graph states
are designed to work with any up direction and gravity.\r\n\r\nThe gravity loop
uses a simple script which splits the volume within the loop into 3 sections.
In the central section, gravity is set to down or up depending iif the character
is above or below the center line. At the 2 ends, the gravity is set to point
directly away from the center line of the half cylinder. Once the character
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h2Heading: Pushable Boxes
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rigidbodies of different weights
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h2Heading: Slope Handling
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text: "The way that the NeoFPS character behaves on slopes is decided by 3 main
factors: the slope limit of the NeoCharacterController, the layout of the motion
graph, and the slope speed curve that the motion states use.\r\n\r\nThe slope
limit dictates what gradient of slope the character cannot climb. Any attempted
movement up the slope will be negated, leaving only movement across the slope.\r\n\r\nThe
default motion graph uses a SteepSlide state once the slope limit is reached,
which slides the character down the slope. Whilst in a steep slide, the player
has some control to affect the sideways velocity across the slope, but no control
over speed down the slope.\r\n\r\nThe slope speed curve adds an extra level
of control over the character's speed moving up or down various gradients. You
can configure the character to maintain their speed on shallow slopes, but slow
down rapidly when approaching the slope limit. You can also slow the character
when running down a slope to prevent them from bouncing as their horizontal
speed surpasses gravity and the ground snapping's ability to hold them on the
surface."
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h2Heading: Further Reading
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- text: 'Manual: The Motion Graph'
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