178 lines
4.8 KiB
C#
178 lines
4.8 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace SimpleInventorySystem
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{
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public class GroupSlotUI : MonoBehaviour
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{
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public SlotUI slot;
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public SlotUI[] slots;
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public bool requireAllSlots;
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public GameObject[] showGameObjects;
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public SlotUI[] incompatibleSlots;
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public GameObject[] hideGameObjects;
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public List<ItemTags> AllowedItemTags;
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private bool conditionMet;
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// Start is called before the first frame update
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void Start()
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{
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if (slot != null)
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{
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slot.groupSlots.Add(this);
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}
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if (slots != null)
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{
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foreach (SlotUI s in slots)
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{
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s.groupSlots.Add(this);
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}
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}
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}
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public bool IsSlotInShowGameObjects(SlotUI slotUI)
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{
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foreach(GameObject sgo in showGameObjects)
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{
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if(sgo.GetComponent<SlotUI>() == slotUI)
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{
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return true;
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}
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}
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return false;
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}
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public bool IsSlotBeingShown(SlotUI slotUI)
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{
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foreach (GameObject sgo in showGameObjects)
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{
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if (sgo.GetComponent<SlotUI>() == slotUI)
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{
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return ConditionMet();
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}
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}
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return false;
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}
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public bool HasSlotOccupied()
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{
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return slot.GetItemUI() != null;
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}
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public bool ConditionMet()
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{
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return conditionMet;
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}
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public void ShowUIContainer()
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{
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foreach(GameObject uiContainerGameObject in showGameObjects)
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{
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uiContainerGameObject.SetActive(true);
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}
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foreach (GameObject uiContainerGameObject in hideGameObjects)
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{
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uiContainerGameObject.SetActive(false);
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}
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conditionMet = true;
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}
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public void HideUIContainer()
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{
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foreach (GameObject uiContainerGameObject in showGameObjects)
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{
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Debug.Log("Hide: " + uiContainerGameObject.name);
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uiContainerGameObject.SetActive(false);
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}
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foreach (GameObject uiContainerGameObject in hideGameObjects)
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{
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uiContainerGameObject.SetActive(true);
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}
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conditionMet = false;
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}
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// Update is called once per frame
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void Update()
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{
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}
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// TODO: Could use improvement
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public bool HasSlotsOccupied()
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{
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if (slot != null && slot.GetItemUI() == null && (slots == null || slots.Length == 0))
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{
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Debug.Log("A");
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return false;
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}
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else if(slots != null && slots.Length > 0)
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{
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bool atLesatOneSlot = false;
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foreach(SlotUI s in slots)
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{
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if (s.GetItemUI() == null)
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{
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if (requireAllSlots)
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{
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Debug.Log("B");
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return false;
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}
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}
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else
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{
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atLesatOneSlot = true;
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if (!requireAllSlots)
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{
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break;
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}
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}
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}
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if(!atLesatOneSlot && !requireAllSlots)
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{
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Debug.Log("C");
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return false;
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}
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}
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Debug.Log("D");
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return true;
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}
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public bool HasIncompatibleSlotsOccupied()
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{
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if(incompatibleSlots != null)
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{
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foreach(SlotUI s in incompatibleSlots)
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{
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if(s.GetItemUI() != null)
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{
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return true;
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}
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}
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}
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return false;
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}
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internal void OnItemDropped()
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{
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bool allowed = AllowedItemTags == null || AllowedItemTags.Count == 0 || AllowedItemTags.Contains(ItemTags.Any) || AllowedItemTags.Contains(slot.GetItemUI().ItemTag);
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if (HasSlotsOccupied() && !HasIncompatibleSlotsOccupied() && allowed)
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{
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ShowUIContainer();
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}
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}
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internal void OnItemRemoved()
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{
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Debug.Log("GroupSlotUI: Removed Item");
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if (!HasSlotsOccupied())
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{
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HideUIContainer();
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}
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}
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}
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}
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