58 lines
1.9 KiB
C#
58 lines
1.9 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using NeoFPS.SinglePlayer;
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using System.Collections;
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namespace NeoFPS
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{
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public class SoloPlayerCharacterEventWatcher : MonoBehaviour, IPlayerCharacterWatcher
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{
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private List<IPlayerCharacterSubscriber> m_Subsribers = new List<IPlayerCharacterSubscriber>(4);
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private FpsSoloCharacter m_CurrentCharacter = null;
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IEnumerator Start()
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{
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yield return null;
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FpsSoloCharacter.onLocalPlayerCharacterChange += OnLocalPlayerCharacterChange;
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OnLocalPlayerCharacterChange(FpsSoloCharacter.localPlayerCharacter);
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}
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void OnDestroy()
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{
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FpsSoloCharacter.onLocalPlayerCharacterChange -= OnLocalPlayerCharacterChange;
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}
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public void AttachSubscriber(IPlayerCharacterSubscriber subscriber)
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{
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if (subscriber == null)
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return;
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if (!m_Subsribers.Contains(subscriber))
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{
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m_Subsribers.Add(subscriber);
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subscriber.OnPlayerCharacterChanged(m_CurrentCharacter);
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}
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else
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Debug.LogError("Attempting to attach a player inventory subscriber that is already attached.");
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}
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public void ReleaseSubscriber(IPlayerCharacterSubscriber subscriber)
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{
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if (subscriber == null)
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return;
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if (m_Subsribers.Contains(subscriber))
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m_Subsribers.Remove(subscriber);
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//else
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// Debug.LogError("Attempting to remove a player inventory subscriber that was not attached.");
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}
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void OnLocalPlayerCharacterChange(FpsSoloCharacter character)
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{
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m_CurrentCharacter = character;
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for (int i = 0; i < m_Subsribers.Count; ++i)
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m_Subsribers[i].OnPlayerCharacterChanged(m_CurrentCharacter);
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}
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}
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}
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