1311 lines
71 KiB
Plaintext
1311 lines
71 KiB
Plaintext
fileFormatVersion: 2
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guid: dab85341ea31a0a418a4a26839f48baa
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ModelImporter:
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serializedVersion: 22
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fileIDToRecycleName:
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100000: Aim
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100002: Drum
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100004: DrumShell01
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100006: DrumShell02
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100008: DrumShell03
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100010: DrumShell04
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100012: DrumShell05
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100014: DrumShell06
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100016: Ejector
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100018: FpsArms_LArm_Lower
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100020: FpsArms_LArm_LowerTwist
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100022: FpsArms_LArm_Upper
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100024: FpsArms_LHand
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100026: FpsArms_LHand_IndexFinger01
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100028: FpsArms_LHand_IndexFinger02
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100030: FpsArms_LHand_IndexFinger03
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100032: FpsArms_LHand_IndexFingerNub
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100034: FpsArms_LHand_MiddleFinger01
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100036: FpsArms_LHand_MiddleFinger02
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100038: FpsArms_LHand_MiddleFinger03
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100040: FpsArms_LHand_MiddleFingerNub
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100042: FpsArms_LHand_PinkyFinger01
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100044: FpsArms_LHand_PinkyFinger02
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100046: FpsArms_LHand_PinkyFinger03
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100048: FpsArms_LHand_PinkyFingerNub
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100050: FpsArms_LHand_RingFinger01
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100052: FpsArms_LHand_RingFinger02
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100054: FpsArms_LHand_RingFinger03
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100056: FpsArms_LHand_RingFingerNub
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100058: FpsArms_LHand_Thumb01
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100060: FpsArms_LHand_Thumb02
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100062: FpsArms_LHand_Thumb03
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100064: FpsArms_LHand_ThumbNub
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100066: FpsArms_LHandNub
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100068: FpsArms_LShoulder
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100070: FpsArms_RArm_Hand
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100072: FpsArms_RArm_Lower
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100074: FpsArms_RArm_LowerTwist
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100076: FpsArms_RArm_Upper
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100078: FpsArms_RHand_IndexFinger01
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100080: FpsArms_RHand_IndexFinger02
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100082: FpsArms_RHand_IndexFinger03
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100084: FpsArms_RHand_IndexFingerNub
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100086: FpsArms_RHand_MiddleFinger01
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100088: FpsArms_RHand_MiddleFinger02
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100090: FpsArms_RHand_MiddleFinger03
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100092: FpsArms_RHand_MiddleFingerNub
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100094: FpsArms_RHand_PinkyFinger01
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100096: FpsArms_RHand_PinkyFinger02
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100098: FpsArms_RHand_PinkyFinger03
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100100: FpsArms_RHand_PinkyFingerNub
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100102: FpsArms_RHand_RingFinger01
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100104: FpsArms_RHand_RingFinger02
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100106: FpsArms_RHand_RingFinger03
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100108: FpsArms_RHand_RingFingerNub
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100110: FpsArms_RHand_Thumb01
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100112: FpsArms_RHand_Thumb02
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100114: FpsArms_RHand_Thumb03
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100116: FpsArms_RHand_ThumbNub
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100118: FpsArms_RHandNub
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100120: FpsArms_RShoulder
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100122: FpsArms_Torso
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100124: Hammer
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100126: IK_LeftHand
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100128: IK_RightHand
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100130: LoaderBullet01
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100132: LoaderBullet02
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100134: LoaderBullet03
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100136: LoaderBullet04
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100138: LoaderBullet05
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100140: LoaderBullet06
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100142: MainCharacterFirstPersonArms
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100144: MuzzleFlash
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100146: SpeedLoader
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100148: SpeedLoaderTwist
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100150: SwingArm
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100152: Trigger
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100154: //RootNode
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100156: WeaponRevolver
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100158: EmptyShells
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100160: LoaderBullets
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400000: Aim
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400002: Drum
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400004: DrumShell01
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400006: DrumShell02
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400008: DrumShell03
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400010: DrumShell04
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400012: DrumShell05
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400014: DrumShell06
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400016: Ejector
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400018: FpsArms_LArm_Lower
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400020: FpsArms_LArm_LowerTwist
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400022: FpsArms_LArm_Upper
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400024: FpsArms_LHand
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400026: FpsArms_LHand_IndexFinger01
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400028: FpsArms_LHand_IndexFinger02
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400030: FpsArms_LHand_IndexFinger03
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400032: FpsArms_LHand_IndexFingerNub
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400034: FpsArms_LHand_MiddleFinger01
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400036: FpsArms_LHand_MiddleFinger02
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400038: FpsArms_LHand_MiddleFinger03
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400040: FpsArms_LHand_MiddleFingerNub
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400042: FpsArms_LHand_PinkyFinger01
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400044: FpsArms_LHand_PinkyFinger02
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400046: FpsArms_LHand_PinkyFinger03
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400048: FpsArms_LHand_PinkyFingerNub
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400052: FpsArms_LHand_RingFinger02
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400054: FpsArms_LHand_RingFinger03
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400056: FpsArms_LHand_RingFingerNub
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400058: FpsArms_LHand_Thumb01
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400060: FpsArms_LHand_Thumb02
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400062: FpsArms_LHand_Thumb03
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400064: FpsArms_LHand_ThumbNub
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400066: FpsArms_LHandNub
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400068: FpsArms_LShoulder
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400070: FpsArms_RArm_Hand
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400072: FpsArms_RArm_Lower
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400074: FpsArms_RArm_LowerTwist
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400076: FpsArms_RArm_Upper
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400078: FpsArms_RHand_IndexFinger01
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400080: FpsArms_RHand_IndexFinger02
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400082: FpsArms_RHand_IndexFinger03
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400084: FpsArms_RHand_IndexFingerNub
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400086: FpsArms_RHand_MiddleFinger01
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400088: FpsArms_RHand_MiddleFinger02
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400090: FpsArms_RHand_MiddleFinger03
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400092: FpsArms_RHand_MiddleFingerNub
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400094: FpsArms_RHand_PinkyFinger01
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400096: FpsArms_RHand_PinkyFinger02
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400098: FpsArms_RHand_PinkyFinger03
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400100: FpsArms_RHand_PinkyFingerNub
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400102: FpsArms_RHand_RingFinger01
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400104: FpsArms_RHand_RingFinger02
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400106: FpsArms_RHand_RingFinger03
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400108: FpsArms_RHand_RingFingerNub
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400110: FpsArms_RHand_Thumb01
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400114: FpsArms_RHand_Thumb03
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400116: FpsArms_RHand_ThumbNub
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400118: FpsArms_RHandNub
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400120: FpsArms_RShoulder
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400122: FpsArms_Torso
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400124: Hammer
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400126: IK_LeftHand
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400128: IK_RightHand
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400130: LoaderBullet01
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400132: LoaderBullet02
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400134: LoaderBullet03
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400136: LoaderBullet04
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400138: LoaderBullet05
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400140: LoaderBullet06
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400142: MainCharacterFirstPersonArms
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400144: MuzzleFlash
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400146: SpeedLoader
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400148: SpeedLoaderTwist
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400150: SwingArm
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400152: Trigger
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400154: //RootNode
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400156: WeaponRevolver
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400158: EmptyShells
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400160: LoaderBullets
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2100000: MAT_MuzzleFlashCenter
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2300000: Drum
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2300002: DrumShell01
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2300004: DrumShell02
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2300006: DrumShell03
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2300008: DrumShell04
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2300010: DrumShell05
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2300012: DrumShell06
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2300014: Ejector
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2300016: Hammer
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2300018: LoaderBullet01
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2300020: LoaderBullet02
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2300022: LoaderBullet03
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2300024: LoaderBullet04
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2300026: LoaderBullet05
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2300028: LoaderBullet06
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2300030: MuzzleFlash
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2300032: SpeedLoader
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2300034: SpeedLoaderTwist
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2300036: SwingArm
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2300038: Trigger
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2300040: WeaponRevolver
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3300000: Drum
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3300002: DrumShell01
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3300004: DrumShell02
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3300006: DrumShell03
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3300008: DrumShell04
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3300010: DrumShell05
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3300012: DrumShell06
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3300014: Ejector
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3300016: Hammer
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3300018: LoaderBullet01
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3300020: LoaderBullet02
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3300022: LoaderBullet03
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3300024: LoaderBullet04
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3300026: LoaderBullet05
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3300028: LoaderBullet06
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3300030: MuzzleFlash
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3300032: SpeedLoader
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3300034: SpeedLoaderTwist
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3300036: SwingArm
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3300038: Trigger
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3300040: WeaponRevolver
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4300000: WeaponRevolver
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4300002: MuzzleFlash
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4300004: Trigger
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4300006: Hammer
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4300008: SwingArm
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4300010: Drum
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4300012: Ejector
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4300014: DrumShell01
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4300016: DrumShell02
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4300018: DrumShell03
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4300020: DrumShell04
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4300022: DrumShell05
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4300024: DrumShell06
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4300026: SpeedLoader
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4300028: SpeedLoaderTwist
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4300030: LoaderBullet01
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4300032: LoaderBullet02
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4300034: LoaderBullet03
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4300036: LoaderBullet04
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4300038: LoaderBullet05
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4300040: LoaderBullet06
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4300042: MainCharacterFirstPersonArms
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7400000: Idle
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7400002: Fire
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7400004: Reload
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7400006: Draw
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7400008: TriggerPull
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7400010: TriggerRelease
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9500000: //RootNode
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13700000: MainCharacterFirstPersonArms
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externalObjects:
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type: UnityEngine:Material
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assembly: UnityEngine.CoreModule
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name: MAT_CharacterPalette
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type: UnityEngine:Material
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assembly: UnityEngine.CoreModule
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name: MAT_MuzzleFlash
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type: UnityEngine:Material
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type: UnityEngine:Material
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assembly: UnityEngine.CoreModule
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|
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|
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|
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|
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|
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|
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|
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|
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weight: 1
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- path: MainCharacterFirstPersonArms
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|
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|
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maskType: 3
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maskSource: {instanceID: 0}
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additiveReferencePoseFrame: 0
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- serializedVersion: 16
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name: Fire
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takeName: Take 001
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firstFrame: 36
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lastFrame: 51
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wrapMode: 0
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orientationOffsetY: 0
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level: 0
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cycleOffset: 0
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loop: 0
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loopTime: 0
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loopBlend: 0
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loopBlendOrientation: 0
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loopBlendPositionY: 0
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loopBlendPositionXZ: 0
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keepOriginalOrientation: 0
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keepOriginalPositionY: 1
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heightFromFeet: 0
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mirror: 0
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bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
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curves: []
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events: []
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transformMask:
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- path:
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weight: 1
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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maskType: 3
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maskSource: {instanceID: 0}
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additiveReferencePoseFrame: 0
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name: Reload
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takeName: Take 001
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cycleOffset: 0
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loopBlend: 0
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loopBlendOrientation: 0
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loopBlendPositionY: 0
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loopBlendPositionXZ: 0
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keepOriginalOrientation: 0
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heightFromFeet: 0
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mirror: 0
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bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
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curves: []
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events:
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- time: 0.28304344
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functionName: FirearmEjectShell
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data:
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objectReferenceParameter: {instanceID: 0}
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floatParameter: 0
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intParameter: 0
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messageOptions: 0
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functionName: DisableObject
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data: emptyShells
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floatParameter: 0
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intParameter: 0
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messageOptions: 0
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functionName: FirearmReloadPartial
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objectReferenceParameter: {instanceID: 0}
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floatParameter: 0
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intParameter: 0
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messageOptions: 0
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functionName: DisableObject
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functionName: EnableObject
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