18 lines
689 B
C#
18 lines
689 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace NeoFPS
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{
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public abstract class BaseHitFxBehaviour : MonoBehaviour
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{
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public abstract bool forceInitialise { get; }
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public abstract void OnActiveSceneChange();
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public abstract void Hit (GameObject hitObject, Vector3 position, Vector3 normal);
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public abstract void Hit (GameObject hitObject, Vector3 position, Vector3 normal, float size);
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public abstract void Hit (GameObject hitObject, Vector3 position, Vector3 normal, Vector3 ray, float size);
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public abstract void Hit (GameObject hitObject, Vector3 position, Vector3 normal, Vector3 ray, float size, bool decal);
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}
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} |