16 lines
301 B
C#
16 lines
301 B
C#
using UnityEngine.Events;
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namespace NeoFPS
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{
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public interface IWieldable
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{
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ICharacter wielder { get; }
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void Select();
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void DeselectInstant();
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Waitable Deselect();
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event UnityAction<ICharacter> onWielderChanged;
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T GetComponent<T>();
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}
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} |