projectEli/Assets/NeoFPS/Core/MotionGraphs/Behaviours/SetTimeScaleBehaviour.cs
2022-11-06 20:28:33 -05:00

37 lines
1.2 KiB
C#

using UnityEngine;
using NeoFPS.CharacterMotion;
using NeoFPS.CharacterMotion.Parameters;
using NeoSaveGames.Serialization;
using System.Collections;
namespace NeoFPS.CharacterMotion.Behaviours
{
[MotionGraphElement("Misc/SetTimeScale", "SetTimeScaleBehaviour")]
public class SetTimeScaleBehaviour : MotionGraphBehaviour
{
[SerializeField, Tooltip("The target timescale to set. Will be reset to 1 on exit.")]
private float m_TimeScale = 0.5f;
[SerializeField, Tooltip("The amount of charge drained per (real, unscaled) second.")]
private float m_ChargeDrain = 0.2f;
private ISlowMoSystem m_SlowMoSystem = null;
public override void Initialise(MotionGraphConnectable o)
{
base.Initialise(o);
m_SlowMoSystem = controller.GetComponent<ISlowMoSystem>();
}
public override void OnEnter()
{
if (m_SlowMoSystem != null)
m_SlowMoSystem.SetTimeScale(m_TimeScale, m_ChargeDrain);
}
public override void OnExit()
{
if (m_SlowMoSystem != null)
m_SlowMoSystem.ResetTimescale();
}
}
}