22 lines
723 B
C#
22 lines
723 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using NeoFPS.CharacterMotion;
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using NeoFPS.CharacterMotion.Parameters;
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namespace NeoFPS.CharacterMotion.Conditions
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{
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[MotionGraphElement("Graph/Debug")]
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public class DebugCondition : MotionGraphCondition
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{
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[SerializeField] private bool m_Result = true;
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[SerializeField] private string m_Message = "...";
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public override bool CheckCondition(MotionGraphConnectable connectable)
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{
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if (!string.IsNullOrEmpty(m_Message))
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Debug.Log(string.Format("Checking condition on connection from {0}: {1}", connectable.name, m_Message));
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return m_Result;
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}
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}
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} |