projectEli/Assets/NeoFPS/Core/NeoSaveGames/SceneSaveInfo.cs
2022-11-06 20:28:33 -05:00

66 lines
1.6 KiB
C#

using System;
using UnityEngine;
using UnityEngine.SceneManagement;
using NeoSaveGames.Serialization;
using System.Collections.Generic;
namespace NeoSaveGames
{
[HelpURL("https://docs.neofps.com/manual/")]
public class SceneSaveInfo : NeoSerializedScene
{
[SerializeField, Tooltip("")]
private string m_DisplayName = "Unnamed Scene";
[SerializeField, Tooltip("The thumbnail to use for saved scenes")]
private Texture2D m_ThumbnailTexture = null;
private static SceneSaveInfo s_Current = null;
public string displayName
{
get { return m_DisplayName; }
}
public Texture2D thumbnailTexture
{
get { return m_ThumbnailTexture; }
}
public override bool isMainScene
{
get { return true; }
}
public static SceneSaveInfo currentActiveScene
{
get { return s_Current; }
}
protected override void Awake()
{
base.Awake();
if (s_Current != null)
Debug.LogError("Multiple SceneSaveInfo objects detected. This isn't allowed.");
else
s_Current = this;
}
protected override void OnDestroy()
{
base.OnDestroy();
if (s_Current == this)
s_Current = null;
}
protected override void WriteProperties(INeoSerializer writer)
{ }
protected override void ReadProperties(INeoDeserializer reader)
{ }
}
}