28 lines
459 B
C#
28 lines
459 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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namespace NeoFPS
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{
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public interface ISlowMoSystem
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{
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float charge
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{
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get;
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set;
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}
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bool isTimeScaled
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{
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get;
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}
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event UnityAction<float> onChargeChanged;
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void SetTimeScale(float ts, float drainRate = 0f);
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void ResetTimescale();
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}
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}
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