60 lines
1.5 KiB
C#
60 lines
1.5 KiB
C#
using NeoFPS.ModularFirearms;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace NeoFPS
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{
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[HelpURL("https://docs.neofps.com/manual/weaponsref-mb-thrownwieldablestancemanager.html")]
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public class ThrownWieldableStanceManager : BaseWieldableStanceManager
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{
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private ThrownWeapon m_ThrownWeapon = null;
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private float m_LightTimer = 0f;
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private float m_HeavyTimer = 0f;
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protected override void Awake()
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{
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base.Awake();
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m_ThrownWeapon = GetComponent<ThrownWeapon>();
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m_ThrownWeapon.onThrowLight += OnThrowLight;
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m_ThrownWeapon.onThrowHeavy += OnThrowHeavy;
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}
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void Update()
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{
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if (m_LightTimer > 0f)
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{
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m_LightTimer -= Time.deltaTime;
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if (m_LightTimer <= 0f)
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{
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m_LightTimer = 0f;
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RemoveBlocker();
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}
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}
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if (m_HeavyTimer > 0f)
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{
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m_HeavyTimer -= Time.deltaTime;
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if (m_HeavyTimer <= 0f)
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{
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m_HeavyTimer = 0f;
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RemoveBlocker();
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}
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}
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}
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void OnThrowLight()
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{
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AddBlocker();
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m_LightTimer = m_ThrownWeapon.durationLight;
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}
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void OnThrowHeavy()
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{
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AddBlocker();
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m_HeavyTimer = m_ThrownWeapon.durationHeavy;
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}
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}
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} |