54 lines
1.2 KiB
C#
54 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using UnityEngine.Events;
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namespace NeoFPS.Samples
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{
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[HelpURL("http://docs.neofps.com/manual/samples-ui.html")]
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public class MenuPanel : Focusable
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{
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[SerializeField] private UnityEvent m_OnBackButtonPressed = new UnityEvent();
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private MultiInputWidgetList m_List = null;
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public BaseMenu menu { get; private set; }
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protected event UnityAction onBackButtonPressed
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{
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add { m_OnBackButtonPressed.AddListener(value); }
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remove { m_OnBackButtonPressed.RemoveListener(value); }
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}
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public virtual void Initialise (BaseMenu menu)
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{
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this.menu = menu;
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m_List = GetComponentInParent<MultiInputWidgetList> ();
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}
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public virtual void Show ()
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{
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gameObject.SetActive (true);
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NeoFpsInputManagerBase.PushEscapeHandler(Back);
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}
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void OnEnable ()
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{
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if (m_List != null)
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m_List.ResetWidgetNavigation ();
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}
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public virtual void Hide ()
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{
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gameObject.SetActive (false);
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NeoFpsInputManagerBase.PopEscapeHandler(Back);
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}
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public virtual void Back ()
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{
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m_OnBackButtonPressed.Invoke ();
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}
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}
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} |