29 lines
626 B
C#
29 lines
626 B
C#
using System;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace NeoFPS.Samples
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{
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public abstract class MultiInputFocusableWidget : MultiInputWidget, ISubmitHandler
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{
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public virtual void OnSubmit (BaseEventData eventData)
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{
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if (widgetState == WidgetState.Highlighted)
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{
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currentlyFocussed = this;
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widgetState = WidgetState.Focussed;
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PlayAudio (MenuAudio.ClickValid);
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}
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}
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public override void OnPointerUp (PointerEventData eventData)
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{
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base.OnPointerUp (eventData);
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// Remove focus (used for keyboard / gamepad input only)
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RemoveFocus ();
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}
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}
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}
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