71 lines
1.7 KiB
C#
71 lines
1.7 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class MoveChildrenUI : MonoBehaviour
|
|
{
|
|
public Transform source;
|
|
public Transform target;
|
|
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
if(source == null || target == null)
|
|
{
|
|
Debug.LogError("MoveChildrenUI: Source and Target must not be null");
|
|
}
|
|
}
|
|
|
|
public void MoveToSource(bool sourceIsActive, bool targetIsActive)
|
|
{
|
|
Move(target, source);
|
|
target.gameObject.SetActive(targetIsActive);
|
|
source.gameObject.SetActive(sourceIsActive);
|
|
}
|
|
|
|
public void MoveToTarget(bool sourceIsActive, bool targetIsActive)
|
|
{
|
|
Move(source, target);
|
|
source.gameObject.SetActive(sourceIsActive);
|
|
target.gameObject.SetActive(targetIsActive);
|
|
}
|
|
|
|
public void ToggleMove(bool sourceIsActive, bool targetIsActive)
|
|
{
|
|
if (source.childCount == 0)
|
|
MoveToSource(sourceIsActive, targetIsActive);
|
|
else
|
|
MoveToTarget(sourceIsActive, targetIsActive);
|
|
}
|
|
|
|
private void Move(Transform s, Transform t)
|
|
{
|
|
if (s.gameObject.activeInHierarchy)
|
|
{
|
|
Transform[] children = new Transform[s.childCount];
|
|
int i = 0;
|
|
foreach(Transform child in s)
|
|
{
|
|
children[i] = child;
|
|
i++;
|
|
}
|
|
foreach (Transform child in children)
|
|
{
|
|
if(child.gameObject.activeSelf)
|
|
child.SetParent(t, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
|
|
}
|
|
|
|
void FixedUpdate()
|
|
{
|
|
|
|
}
|
|
}
|