projectEli/Assets/NeoFPS/Core/MotionGraphs/Behaviours/PlayCharacterAudioBehaviour.cs
2022-11-06 20:28:33 -05:00

47 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NeoFPS.Constants;
using NeoFPS.CharacterMotion;
using NeoFPS.CharacterMotion.Parameters;
namespace NeoFPS.CharacterMotion.Behaviours
{
[MotionGraphElement("Audio/PlayCharacterAudio", "PlayCharacterAudioBehaviour")]
[HelpURL("https://docs.neofps.com/manual/motiongraphref-mgb-playcharacteraudiobehaviour.html")]
public class PlayCharacterAudioBehaviour : MotionGraphBehaviour
{
[SerializeField, Tooltip("The audio ID to play (generated constant).")]
private FpsCharacterAudio m_Audio = FpsCharacterAudio.Undefined;
[SerializeField, Tooltip("When should the target height be set.")]
private When m_When = When.OnEnter;
private ICharacterAudioHandler m_AudioHandler = null;
public enum When
{
OnEnter,
OnExit,
Both
}
public override void OnEnter()
{
// Get audio handler
if (m_AudioHandler == null)
m_AudioHandler = controller.localTransform.GetComponent<ICharacterAudioHandler>();
// Play the clip
if (m_AudioHandler != null && m_When != When.OnExit)
m_AudioHandler.PlayAudio(m_Audio);
}
public override void OnExit()
{
// Play the clip
if (m_AudioHandler != null && m_When != When.OnEnter)
m_AudioHandler.PlayAudio(m_Audio);
}
}
}