projectEli/Assets/NeoFPS/Core/MotionGraphs/Conditions/CollisionFlagsCondition.cs
2022-11-06 20:28:33 -05:00

38 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NeoFPS.CharacterMotion.Parameters;
using NeoCC;
namespace NeoFPS.CharacterMotion.Conditions
{
[MotionGraphElement("Character/Collision Flags")]
public class CollisionFlagsCondition : MotionGraphCondition
{
[SerializeField] private NeoCharacterCollisionFlags m_Filter = NeoCharacterCollisionFlags.None;
[SerializeField] private FilterType m_FilterType = FilterType.Include;
public enum FilterType
{
Include,
Exclude
}
public override bool CheckCondition(MotionGraphConnectable connectable)
{
// Filter the character collision flags from the last frame
var filtered = controller.characterController.collisionFlags & m_Filter;
// Check the value
switch(m_FilterType)
{
case FilterType.Include:
return filtered == m_Filter;
case FilterType.Exclude:
return filtered == NeoCharacterCollisionFlags.None;
}
return false;
}
}
}