27 lines
789 B
C#
27 lines
789 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using NeoFPS.CharacterMotion.Parameters;
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namespace NeoFPS.CharacterMotion.Conditions
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{
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[MotionGraphElement("Parameters/Switch")]
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public class SwitchCondition : MotionGraphCondition
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{
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[SerializeField] private SwitchParameter m_Property = null;
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[SerializeField] private bool m_CompareValue = true;
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public override bool CheckCondition(MotionGraphConnectable connectable)
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{
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if (m_Property == null)
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return false;
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else
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return m_Property.on == m_CompareValue;
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}
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public override void CheckReferences(IMotionGraphMap map)
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{
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m_Property = map.Swap(m_Property);
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}
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}
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} |