projectEli/Assets/NeoFPS/Core/MotionGraphs/Data/BoolDataReference.cs
2022-11-06 20:28:33 -05:00

34 lines
703 B
C#

using System;
using UnityEngine;
namespace NeoFPS.CharacterMotion.MotionData
{
[Serializable]
public struct BoolDataReference
{
[SerializeField] private BoolData m_Data;
[SerializeField] private bool m_Value;
public bool value
{
get
{
if (m_Data == null)
return m_Value;
else
return m_Data.value;
}
}
public BoolDataReference(bool v)
{
m_Data = null;
m_Value = v;
}
public void CheckReference(IMotionGraphMap map)
{
m_Data = map.Swap(m_Data);
}
}
}