63 lines
1.5 KiB
C#
63 lines
1.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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namespace NeoFPS
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{
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[HelpURL("https://docs.neofps.com/manual/interactionref-mb-charactertriggerzonepersistant.html")]
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public class CharacterTriggerZonePersistant : MonoBehaviour
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{
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public event UnityAction<ICharacter> onTriggerEnter;
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public event UnityAction<ICharacter> onTriggerExit;
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public event UnityAction<ICharacter> onTriggerStay;
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void OnTriggerEnter (Collider other)
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{
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if (other.CompareTag ("Player"))
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{
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ICharacter c = other.GetComponentInParent<ICharacter>();
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if (c != null)
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OnCharacterEntered (c);
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}
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}
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void OnTriggerExit (Collider other)
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{
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if (other.CompareTag ("Player"))
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{
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ICharacter c = other.GetComponentInParent<ICharacter>();
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if (c != null)
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OnCharacterExited (c);
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}
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}
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void OnTriggerStay(Collider other)
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{
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if (other.CompareTag("Player"))
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{
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ICharacter c = other.GetComponentInParent<ICharacter>();
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if (c != null)
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OnCharacterStay(c);
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}
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}
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protected virtual void OnCharacterEntered (ICharacter c)
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{
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if (onTriggerEnter != null)
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onTriggerEnter.Invoke (c);
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}
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protected virtual void OnCharacterExited (ICharacter c)
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{
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if (onTriggerExit != null)
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onTriggerExit.Invoke (c);
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}
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protected virtual void OnCharacterStay (ICharacter c)
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{
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if (onTriggerStay != null)
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onTriggerStay.Invoke(c);
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}
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}
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} |