projectEli/Assets/NeoFPS/Core/Camera/AdditiveEffects/IShakeZone.cs

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2022-11-07 01:28:33 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace NeoFPS
{
public interface IShakeZone
{
float GetStrengthAtPosition(Vector3 position);
}
}