projectEli/Assets/NeoFPS/Core/Camera/AdditiveEffects/IShakeZone.cs
2022-11-06 20:28:33 -05:00

11 lines
202 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace NeoFPS
{
public interface IShakeZone
{
float GetStrengthAtPosition(Vector3 position);
}
}